
A main racing mode, where the player competes against the AI and/or other players in one track under normal conditions, usually called "Single Race" or "Quick Race".A selection of modes typical of other racing games, including:.The feel of them is closer to amusement park rides. Tracks tend to be a lot more colorful and whimsical than typical racing games.When enough are acquired, they can activate abilities, boost powerups, and/or increase a car's base speed.
GARFIELD KART CUPS ARENT UNLOCKING FULL
Tracks may be full of other items, such as speed boosting ramps. A powerup that steals powerups from other players. An Interface Screw (will work best on real players, but AI opponents may also act accordingly). A mass attack weapon that hits every other racer. An Invincibility Power-Up, either temporary or takes limited hits. Racers that hit them will spin out and lose time (games usually have either the land mines or slippery traps, as the effect is the same). Racers that hit them will get their cars blown up (though the consequence is usually lost time as their vehicles respawn). These are much harder to dodge than the standard homing missiles. A special homing missile that seeks out specific targets, usually the racer in first place, and often will take out other racers on the way to its target. In some games lower placement means the better power ups are more likely to appear. A Power-Up system where racers run over items that give players a random weapon that can be used a limited number of times (usually one), and the items refresh either every lap or after several seconds.
The vehicles may even be thememobiles to fit their drivers. Racing in mostly done with go-karts, but other vehicles are quite common.